Day 2 : Low Poly Knife Modeling 11/06/2009
total : from 77 thousand poly count to 576 poly count.. Continuing from the high poly model that i've made previously.. change it to low poly for game model , this steps doesnt to me to long, just removing unnecessary polygon , next Unwrapping and Texture Baking Day 1 : High Poly Knife Modeling 11/06/2009
following a tutorial on 3ds max.. getting grip with speed modeling again.. next is to converts this high poly to low poly for normal map and uv unwrap.. starting on vray ...! 10/24/2009
tropical destination 09/01/2009
wanted to set a record for myself..started modeling at 10am , finished sculpting , texturing and rendering at 10pm . 12 hour in total .. cant do this everyday, as it's not healthy for my body . the work it self are not perfect , there's still unclean texture, jagged line , and other minor troubleshooting . therefore i need to explore more ways for the workflow between maya and mudbox . i'm tired..going to bed now.. if u have any question feel free to ask.. concept car modeling practice 06/20/2009
done modeling of a concept car earlier this week,, shaping up my modeling skill with digital tutors .. i will be away for a month 03/21/2009
I will be away for one month doing freelance work. If you need to contact me during this time please do so through my email: Mudbox crashes on me 03/17/2009
after an intense sculpting for 5 hours finally i have my first mudbox crashes,,was sculpting a monster head with a war helmet , now left with the helmet only , and the low poly high poly texture Liyana-San face Modeling 03/13/2009
face model of my wife:), 8 hour modeled with Maya , and 3 hour texture with mudbox and photoshop , kindda lazy doing the cloth thing as i'm focusing more of the contour of the face. i put the watchmen logo just for fun.. .. larger view.. link hippie suitcase 03/11/2009
do a little hard surface test for a hippie suitcase logo project.. texture it in mudbox. normal , specular map are all made it there , i still can do more better than this. shall go over the tutorial one more time then. |



























