total : from 77 thousand poly count to 576 poly count.. Continuing from the high poly model that i've made previously.. change it to low poly for game model , this steps doesnt to me to long, just removing  unnecessary polygon , next Unwrapping and Texture Baking
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following a tutorial on 3ds max.. getting grip with speed modeling again.. next is to converts this high poly to low poly for normal map  and uv unwrap..
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wohoo.. got a grip with vray again.., done some render test to begin with..
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wanted to set a record for myself..started modeling at 10am , finished sculpting , texturing and rendering at 10pm . 12 hour in total .. cant do this everyday, as it's not healthy for my body . the work it self are not perfect , there's still unclean texture, jagged line , and other minor troubleshooting . therefore i need to explore more ways for the workflow between maya and mudbox . i'm tired..going to bed now.. if u have any question feel free to ask..

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done modeling of a concept car earlier this week,, shaping up my modeling skill with digital tutors ..

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I will be away for one month doing freelance work. If you need to contact me during this time please do so through my email:

 
 

after an intense sculpting for 5 hours finally i have my first mudbox crashes,,was sculpting a monster head with a war helmet , now left with the helmet only , and the low poly high poly texture

 
 

face model of my wife:), 8 hour modeled with Maya , and 3 hour texture with mudbox and photoshop , kindda lazy doing the cloth thing as i'm  focusing more of the contour of the face. i put the watchmen logo just for fun.. ..

larger view.. link

 
hippie suitcase 03/11/2009
 

do a little hard surface test for a hippie suitcase logo project..

texture it in mudbox. normal , specular map are all made it there , i still can do more better than this. shall go over the tutorial one more time then.