total : from 77 thousand poly count to 576 poly count.. Continuing from the high poly model that i've made previously.. change it to low poly for game model , this steps doesnt to me to long, just removing  unnecessary polygon , next Unwrapping and Texture Baking
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following a tutorial on 3ds max.. getting grip with speed modeling again.. next is to converts this high poly to low poly for normal map  and uv unwrap..
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done modeling of a concept car earlier this week,, shaping up my modeling skill with digital tutors ..

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face model of my wife:), 8 hour modeled with Maya , and 3 hour texture with mudbox and photoshop , kindda lazy doing the cloth thing as i'm  focusing more of the contour of the face. i put the watchmen logo just for fun.. ..

larger view.. link

 
hippie suitcase 03/11/2009
 

do a little hard surface test for a hippie suitcase logo project..

texture it in mudbox. normal , specular map are all made it there , i still can do more better than this. shall go over the tutorial one more time then.

 
 

done the low poly head modeling based from gnomon tutorial , next the body..