total : from 77 thousand poly count to 576 poly count.. Continuing from the high poly model that i've made previously.. change it to low poly for game model , this steps doesnt to me to long, just removing  unnecessary polygon , next Unwrapping and Texture Baking
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following a tutorial on 3ds max.. getting grip with speed modeling again.. next is to converts this high poly to low poly for normal map  and uv unwrap..
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