I will be away for one month doing freelance work. If you need to contact me during this time please do so through my email:

 
 

after an intense sculpting for 5 hours finally i have my first mudbox crashes,,was sculpting a monster head with a war helmet , now left with the helmet only , and the low poly high poly texture

 
 

face model of my wife:), 8 hour modeled with Maya , and 3 hour texture with mudbox and photoshop , kindda lazy doing the cloth thing as i'm  focusing more of the contour of the face. i put the watchmen logo just for fun.. ..

larger view.. link

 
hippie suitcase 03/11/2009
 

do a little hard surface test for a hippie suitcase logo project..

texture it in mudbox. normal , specular map are all made it there , i still can do more better than this. shall go over the tutorial one more time then.

 
Superman-Blue! 03/03/2009
 

my computer is not that powerful anymore now . time goes by so fast as technology increases quickly,  so my poly count  for high res in mudbox can only goes up to around 2 million polys , i know a guy that have this crazy ass computer , he can increases his poly count up to 334 million polys.   his computer specs is Dual Quad Core 3.0 GHz Processors
NVIDIA Quadro FX 3700 512 MB
21 GB RAM accompany by  30 inch Apple Cinema Display , i wonder how he rig his ram until 21 GB , anyway the superman-blue was done about 5 hour , 2 million poly counts, went browsing of superhero that have simple costume. so i found superman.  when come to sculpting i'm very impatience, i just cannot wait to see the finish work..  below is the character concept of superman i got from internet.

then move on to mudbox and use the already provided male model . from there i start sculpting until it reaches the highest poly that my computer cant afford.

i kindda like the realtime render in mudbox , its simple and easy, now my next challenge is to bring it to Maya and make an interesting pose on the character , how to do that , i dont know... i never learn kingstons character rig..